
New cards can be obtained through map events, rather than as a standard reward after every battle (ala Slay the Spire). In this video, game designer Richard Garfield talks about exploring a “fat deck” concept in Roguebook, rather than promoting a “lean mean fighting machine.” The more cards you add to your deck, the more hero Talents are unlocked (though at the cost of a more unpredictable deck). The front-row hero takes damage, protecting the back row.įat deck: Roguebook encourages growing a large deck rather than keeping a small, focused deck (the latter strategy is often used in card games).

During combat, heroes are positioned in the front or back row. Hero duos and positioning: You play with two heroes, not just one (out of four heroes). So what does Roguebook offer that many roguelike deckbuilders don’t? Here are several elements that are uncommon or unique, but bear in mind that the game is still in development.


#ROGUEBOOK STEAM FULL#
First: a Steam release in Summer 2021, which is when we may also see the full release of Griftlands, another deckbuilder.Īt a later date, Roguebook will come to the Nintendo Switch, PS4, PS5, Xbox One, and Xbox Series X|S. Fans of card games like Dream Quest, Slay the Spire, and SteamWorld Questshould take note: Roguebook may be the prettiest one of all.įrom the developer of fantasy card game Faeria and co-designed by Richard Garfield ( Magic: The Gathering), this roguelike deckbuilder is coming to several platforms. The past few years have brought a wave of promising deckbuilders, a number of them roguelikes as well.
